Street Fighter™II Big Blue Arcade Machine – Arcade1Up
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Street Fighter™II Big Blue Arcade Machine
(4.8) 154 Reviews
Street Fighter™ II: Championship Edition, Street Fighter™ II’ Hyper Fighting, Super Street Fighter™ II Turbo, Super Puzzle Fighter II Turbo™, Darkstalkers™, Night Warriors: Darkstalkers’ Revenge™, Darkstalkers 3™, Saturday Night Slam Masters™, Knights of the Round ™, Eco Fighters™, Capcom Sports Club™, and Muscle Bomber Duo™ are ALL packed inside this machine. Switch up to any included game at will with the easy to navigate on-screen menus.
Now let’s talk eye-appeal. A gorgeous cabinet design accentuating the Street Fighter II™ artwork. A matching riser, that provides both height and presence, and a huge light-up marquee that adds additional height will be the focal point of any game room. Feeling blue? You will be, in the best kind of way!
Twelve games, one immense cabinet, unlimited retro gaming fun. Add the Street Fighter™ II Championship Edition Big Blue from Arcade1Up to your home, and execute the “Shoryuken!” in style, no quarters required!
Please note that accessories included will vary by retail partner.
- Live WiFi enabled with no monthly subscription required.
- Custom shaped “Cabinet “ design
- 12 Games in 1
- Custom Riser
- Light-up Marquee
- Assembled Dimensions: 20.5” D x 19.75” W x 67.2” H
- Box Dimensions: 47.75 H x 11.25 D x 23.75 W
- Weight: 104 lbs.
- Real-Feel Arcade Controls
- Coinless operation
- Adjustable Variable Volume
- Clear Deck Protector
- Anti-Tip Over Strap
- On-Screen Game Selections
- In Game Settings Menu
- Plugs into and AC outlet
- Easy Assembly
- By Tastemakers, LLC
- Fully Licensed
STREET FIGHTER™ II CHAMPIONSHIP EDITION ©CAPCOM U. S.A. INC. 1992 ALL RIGHTS RESERVED.
STREET FIGHTER™ II’ HYPER FIGHTING ©CAPCOM U.S.A. INC. 1992 ALL RIGHTS RESERVED
SUPER STREET FIGHTER™ II TURBO ©CAPCOM U.S.A. INC. 1994 ALL RIGHTS RESERVED
SUPER PUZZLE FIGHTER II: TURBO™ ©CAPCOM CO., LTD. 1996, ©CAPCOM U.S.A., INC. 1996 ALL RIGHTS RESERVED.
DARKSTALKERS™:THE NIGHT WARRIORS ©CAPCOM CO., LTD. 1994 ALL RIGHTS RESERVED.
DARKSTALKERS™ 3 ©CAPCOM CO., LTD. 1997 ALL RIGHTS RESERVED.
NIGHT WARRIORS™: DARK STALKERS REVENGE ©CAPCOM CO., LTD. 1995, ©CAPCOM U.S.A., INC. 1996 ALL RIGHTS RESERVED.
SATURDAY NIGHT SLAM MASTERS™ ©CAPCOM CO., LTD. 1993, ©CAPCOM U.S.A., INC. 1996 ALL RIGHTS RESERVED.
KNIGHTS OF THE ROUND™ ©CAPCOM CO., LTD. 1991, ©CAPCOM U.S.A., INC. 1996 ALL RIGHTS RESERVED.
CAPCOM SPORTS CLUB™ © CAPCOM CO., LTD. 1997, ©CAPCOM U.S.A., INC. 1996 ALL RIGHTS RESERVED.
MUSCLE BOMBER DUE™ ©CAPCOM CO., LTD. 1993, ©CAPCOM U.S.A., INC. 1996 ALL RIGHTS RESERVED.
ECO FIGHTERS™ ©CAPCOM CO. , LTD. 1994 ALL RIGHTS RESERVED.
The Street Fighter™II Big Blue Arcade Machine Bundle available directly from Arcade1Up includes a riser, light-up marquee, light-up deck protector, and stool. Live WiFi enabled with no monthly subscription required.
Ships to USA and Canada only. (Canadian customers please note that shipping to your location may be subject to duties and taxes.)
Redefining family game rooms, game caves, and even home offices, Arcade1Up’s At-Home Arcade cabinets have quickly become absolute must-haves for retro game enthusiasts and pop-culture collectors; they play great, look great, and are instant conversation pieces.
Now, Arcade1Up is thrilled to produce the Street Fighter™ II Big Blue home arcade machine on its 30th year anniversary since its release, featuring a phenomenally iconic game list of twelve classic Capcom titles.
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Total Reviews 154
Arcade1up cabinet review | X-Men vs. Street Fighter — Kelleher Bros.
by Lucas Kelleher
in device reviews
As readers of this blog will no doubt already know—and thanks again for taking the time, Dad!—I am a big fan of the X-Men (or at the very least, I was in the 90’s), and I am a big fan of Street Fighter. When these two properties came together for the masterpiece mashup of X-Men Vs. Street Fighter, it blew my teenage mind.
To this day, XMvSF remains probably my favorite arcade game of all time, and I also love arcade games! So when Arcade1up announced that they were making an XMvSF cabinet that I could put in my home, I knew I had to get it.
I was so sure I had to get it, in fact, that I actually purchased the thing before I had any space in which to put it. My wife and I were living in a downtown condo at the time, you see, with only like 510 sq ft to work with. There was absolutely no place to fit an arcade cabinet in our unit, even one of the not-actually-full-size Arcade1up variety. So initially after acquiring it, the device remained in its box, slipped snugly under the living room sofa.
It remained in-box for months, until we eventually moved to a house, and I finally had space to assemble the thing. Funnily enough, the fact that a single-family home would provide enough room for me to get my arcade cabinet assembled was one of the stronger motivators for me to want to move. (And yeah, I fully admit that.)
Let’s take a look at this. Arcade1up’s XMvSF machine includes four games, two of which we’ve already reviewed on this very website:
X-Men Vs. Street Fighter
Marvel Vs. Capcom: Clash of Super Heroes
X-Men: Children of the Atom
X-Men: Mutant Apocalypse
The main attraction here is X-Men Vs. Street Fighter, the original badass video game crossover. For more in-depth thoughts on this game, check out our review from last year.
While three of these titles are six-button fighting games, X-Men: Mutant Apocalypse is actually a side-scrolling adventure game, originally released for the Super Nintendo. It’s an old favorite of mine that made for a pleasant surprise. Though playing it with an arcade joystick instead of a SNES controller is less than ideal. Check out our full review of the SNES game here.
X-Men: Children of the Atom was the first Marvel fighting game Capcom developed, and it was a lot wilder than their Street Fighter titles of the time. Everything was meant to be bigger and over-the-top than what had come before. Especially since the characters were outright superhuman, not merely expertly training martial artists. So projectiles were bigger, jumps were higher—hell, some characters could fly!—a super move’s hitbox might take up the whole screen, that kind of thing. And even though the game is quite old, the animations still look amazing today. Spiral’s idle pose alone, with her six hands constantly in motion, is just unreal!
Marvel Vs. Capcom 1 is where you really see Capcom’s developers let their zaniness take the wheel. As the third game in what became the “Vs series” (after X-Men Vs. Street Fighter and Marvel Super Heroes vs. Street Fighter), MvC opened up the roster to include more characters from all corners of Capcom games. This meant that not only were fan favorites like Mega Man and Stryder Hiryu playable, but so were deeper cuts like Captain Commando and Jin from Cyberbots.
MvC also added a third teammate who could assist your tag team in battle, chosen semi-randomly from a pool of otherwise non-playable characters. While Marvel Vs. Capcom 2 would eventually crank every one of these elements up to eleven, MvC feels an excellent time capsule of Capcom at the hight of their 90’s arcade prowess. Also, the stage backgrounds are just gorgeous, arguably more impressive than MvC2’s polygonal fare.
Alright, so as always, let’s sum up Arcade1up’s XMvSF cabinet in the same three areas we always do: price, ease of setup, and quality of experience.
The suggested retail price for this cabinet is $549.99. That’s pretty damn expensive, if you ask me, though still within the realm of plausibility for a rad collector’s item. If you’re a big fan of XMvSF in particular, it might be worth it for you. This is because the art on the outside of the cabinet itself is a large part of the product’s appeal.
Alternatively, if you more preferred another game, like say Marvel vs. Capcom, then you’d probably want to grab the Arcade1up cabinet branded specifically for that title. (That unit also comes with five games instead of four, including the same two games you’re likely to play the most here, so it could easily be argued to be the better option.)
In my case, I paid $385.00 to buy XMvSF on sale. My order had free shipping, which is fortunate because the box is quite a beast! At nearly 2ft by 4ft and weighing 86lbs (according to the delivery sheet), this is not a box you’ll want to try carrying solo. (I mean, I carried it by myself, sure, but I was really motivated.)
(That’s the reference, right?)
A friend of mine also bought the XMvSF cabinet, as well as Arcade1up’s Marvel Super Heroes machine sometime before that. Thanks to this, I’ve been able to put together the Arcade1up versions of Capcom fighting game cabinets on three separate occasions. So at this point, I feel pretty confident in my assessment of the process, and it’s generally pretty easy.
It’s quite easy to put together, it just takes some time to do. All you’ll need is a Phillips-head screwdriver and a cold beverage of your choice. Then just follow the directions.
The main obstacle is to avoid scratching the finishes on your side panels while assembling this thing. The left and right panels are particularly big and beautiful, but one careless slip-up with the screwdriver could leave a noticeable blemish on the artwork. Also getting pieces into the right position to screw everything together can be challenging, especially if you’re not working on a carpeted floor. I definitely recommend having a second person there, if only to hold pieces in place as you get them secured.
As for the electronic components, it’s really only the screen, the speakers and a light-up marquee (which connect right into one another), and then the control base—housing the joysticks and buttons—that actually runs the whole show. Getting all the wood pieces screwed together is more of a challenge than plugging the electronic together, with a lot more room to misread the directions and make a mistake.
Then there’s the base/stand for the cabinet, which involves, basically, just making a wooden box. Once complete, you place the cabinet on top and secure it to the base by driving screws right through into the cabinet’s side panelling. Now this part made me wince a bit because, again, I really love the artwork on this machine. And although the area you’re screwing into is at the bottom of the cabinet—and not even visible behind the top of the base—it just pains me to drive metal straight into it.
Once everything is put together, just switch it on and it’s basically ready to go. If you connect to your local wifi, it will probably download a firmware update, which is nice as well.
All in all, assembling your Arcade1up cabinet might take a couple hours, but it isn’t difficult. The process is pretty straightforward and not challenging in the technical sense.
Once assembled, the XMvSF cabinet works great. Arcade1up’s UI looks good and gets the job done well enough. Menus are navigated via the joystick, with LP acting as the OK button and MP serving as the Back/Cancel button. (Which makes sense, because I believe Capcom arcade boards label these as Button 1 and Button 2.)
The menus use appropriately 90’s-sounding X-Men music, and there are punch/kick sound effects to punctuate your selections—which is almost a little too cute. When you select a game to play and press the Start button to confirm, Wolverine’s unmistakable voice chimes in to growl, “Let’s go, bub!” Then, if you choose to cancel out of a game and return to the main menu, you’ll hear Magneto say, “Playtime is ended.”
While the machine’s volume can be adjusted up and down, I’ve found that even the lowest volume setting is a bit too loud. Like, I don’t think I could play with the sound on even Level-1 if my wife is trying to sleep in the next room; it will definitely be audible. Though I suppose higher volumes kind of makes sense for an arcade cabinet, which traditionally would be vying for your attention (and quarters) by being as loud and flashy as possible. You simply can’t compete with a noisy pinball machine by restricting your volume to moderate levels. Still, since volume has a dedicated switch on the control board, it’d be nice if there was a wider range between the min & max settings.
After playing a few rounds online, I’m happy to report that I didn’t notice any lag or obvious connection issues. Although, I was just being roundly trounced by my opponent, so perhaps I might have missed something. Online play isn’t really the biggest selling point for me, to be honest. I’m just not good enough at these games—especially when playing with arcade stick controls—to be competitive. So going online for me just means getting absolutely bodied by total randos over and over again. That said, the connection did seem pretty stable, much better than I’d anticipated.
All things considered, I am very happy with Arcade1up’s XMvSF cabinet. Having this game playable at home, in all its arcade glory, is really a dream come true. (And having the other three games is just icing on the nostalgic cake!)
I mean, sure—I could easily emulate these games and play them on my TV with a Raspberry Pi. But that would be a somewhat different experience. Actually having the physical cabinet in the house—with its authentic controls, lovely light-up marquee, and just-plain-kickass artwork adorning the sides—is a genuine delight. It’s also become a frequent topic of conversation during my Zoom calls for work, as it really stands out in my otherwise undecorated office.
And strangely, despite being a nostalgia product primarily aimed at 40-year-olds, I’m happy to report that kids absolutely love it! I’ve seen children as young 2½ pull up a chair to stand on, and jump into a match. Sure, kids that young don’t really grasp how the controls are supposed to work, but they still seemed enchanted. My nieces and nephew definitely enjoyed playing multiple games, despite not recognizing hardly any of the characters.
Against the odds, it would appear there’s something magical about the old arcade format; an appeal that transcends generations. The quarter-munching arcade giants of yesteryear hold just as much potential to entertain the masses and divert the youths’ attention today as they did more than two decades ago. And unlike the mobile/touchscreen game equivalents which the youngins end up glued to today, this thing is actually fun.
X-Men vs. Street Fighter, X-Men, Street Fighter, Arcade1Up, Capcom, X-Men: Children of the Atom, X-Men: Mutant Apocalypse, MvC, Arcade, Marvel
Super Street Fighter IV – frwiki.wiki
Super Street Fighter IV ta FO × ) is a video game from the fighting game series Street Fighter , co-developed by Dimps and Capcom and published by Capcom. The game was released in 2010 on the PlayStation 3 and Xbox 360. It was among the games released for the Nintendo 3DS in 2011. This is an improved and more complete version of Street Fighter IV .
Faced with fan demand, Capcom released an arcade version rebalanced with four new characters in late 2010 called Arcade Edition . Capcom will release this console version at .
- 1 Development
2 Differences from Street Fighter IV
- 2.1 Additional characters
- 3 editions
- 4 downloadable content
- 5 House
- 6 additions
- 7.1 Portage Arcade
- 7.2 Nintendo 3DS port
- 8 Sales
- 9.1 Notes and references
- 9.2 Related Article
- 9.3 External links
Super Street Fighter IV0003 Street Fighter IV, but where we also saw T. Hawk. How the large gray S behind the basic Street Fighter IV logo resembles the Super Street Fighter II logo.
Capcom officially hinted at the game at the very beginning of , when teaser was revealed on the official Japanese website. An official announcement was made by , revealing a spring 2010 release date for the Xbox 360 and PlayStation 3, with an arcade release option. Long demanded by fans, the arcade version was finally confirmed by Yoshinori Ono during Final Street Fighter IV National Tournament, in Japan, at .
According to Ohno, Super Street Fighter IV will be the last in a series of encrypted “IVs” given Capcom’s past mistakes. However, you can always see future updates.
During the 1st – th days of E3 2010, Super Street Fighter IV was announced for the Nintendo 3DS.
Street Fighter IV
According to Seth Killian, Capcom’s sales manager, this new opus is priced lower than new on the market. The obvious contribution to this version of Super is the addition of new characters. Nevertheless, according to Seth Killian, “this is the game that has most met the expectations of fans in Capcom’s history.” Bonus stages are new, gameplay has been rebalanced, new ultra combos for each character, and much more complete online play than in the 2009 versionof the year. Indeed, players can, for example, organize team fights, being able to watch the fights as they wait their turn.
Ten fighters added to twenty-five of Street Fighter IV . A total of thirty-five fighters. Seventeen characters from Street Fighter II series are present, the rest are distributed as follows: seven characters come from Street Fighter Alpha series, three from series Street Fighter III and the final eight introduce the new protagonists of the Street Fighter IV series. (Hakan and Yuri first appear in this version).
1 Characters from Final Fight .
Multiple editions available Super Street Fighter IV : Classic Edition, Collector’s Edition containing an anime over an hour long revolving around the new character Juri, created by studio Gonzo at the beginning, among other anime called Afro Samurai (アフロサムライ, Afuro Samurai ? ), and the Dojo edition.
As with Street Fighter IV , new costumes are now available on Sony PlayStation Network and Microsoft Xbox Live .
Five new sets of alternate costumes will be available for purchase shortly after launch. This is the second generation. Indeed, costume sets purchased by players for Street Fighter IV, can be reused for Super Street Fighter IV .
Available from , more costume sets available on download platforms. This is the third generation of alternate costumes for Series IV.
Mods related to the arcade port of the game ( in Japan) available on consoles via paid downloadable content in June 2011. And from the same year other alternative costumes ( Arcade Challengers Pack ) will be available at price 4 euro .
The “super” version of the game is presented by critics, on the one hand, as “a second check for an improved version, necessarily similar to the original,” as Puyo notes. The editor of Jeuxvideo.com clarifies that this is a reproach that, oddly enough, is not made for sports games that are licensed every year.
Critics naturally rely on those who contributed the most and agree that even if the game remains similar to the 2009 opusyear, the addition of ten new characters is not anecdotal in a fighting game. They note that they are not clones and all offer a completely different style of play. The five new courses are rated in terms of graphics, but remains low novelty according to the Gamekult specialist website.
Onyette of IGN adds that “The Super Street Fighter IV is equally welcome for hardcore players and newcomers alike, and costs just $40 on Xbox 360 and PlayStation 3.” Indeed, critics mean that the price of the game is below the market, and this affects their reviews.
OAV Super Street Fighter IV made Studio Gonzo around the new Juri to be available on the Japanese Xbox Live and no release in Europe will be announced.
Usually any studio that creates combat video games is developed on the arcade terminal and then transferred to the console. The exception is Super Street Fighter IV, which was developed exclusively on consoles. However, fan demand prompted Capcom to make port Arcade called Arcade Edition . This version was released during the month of in Japan with modifications including two new characters, Yun and Yang, introduced at E3 2010.
A leak later reveals Evil Ryu and a new skin for Akuma (or Gouki in Japan), simply called Oni in the game, playable thanks to an activation code in . These two additional characters are officially confirmed for Captivate 2011 by Capcom at .
Thus, Super Street Fighter IV: Arcade Edition includes four new characters:
- Yun and Yang are twin brothers. They are looking for their idol Fei Long and hope to become famous by acting with him in a movie. They eventually fall on Chun-Li in the midst of a fight with SIN and decide to follow her;
- Oni (鬼, Devil ? ) In reality, Akuma allowed Satsui no Hado to completely consume him and consume him to the point where he completely rejected what little humanity was left and lost all moral sense. Evil Ryu is none other than Ryu who succumbed to the evil power of Satsui no Hado just like Akuma.
The game is also experiencing a new balance between characters.
Arcade version adapted for Xbox 360 and PS3 either via downloadable content or traditional physical media. The PC (Windows) version was released on for US and European markets.
Nintendo 3DS port
Super Street Fighter IV: 3D Edition announced at E3 2010 for Nintendo 3DS. In this version, in addition to the classic view, a choice of a new 3D view is offered, in which the character is played from 3/4 backwards. In addition, it includes 35 characters from the PS3 and Xbox 360 version. The game is part of the launch titles of the Nintendo 3DS, a new handheld console from Nintendo releasing in Japan.
Critical reception positive. The game is completely identical to the home console version. Some reviews noted that the game is one of the best games available at the time the Nintendo 3DS was launched. Others add that this port was the best fighting video game ever made for handheld consoles when it was released.
At , Capcom announces that it has distributed over one million copies of the game worldwide. According to VG Chartz, the game has sold 870,000 copies on PS3 and 570,000 copies on Xbox 360, for a total of 1.44 million copies worldwide.
The Nintendo 3DS port is the first game to sell over one million copies on the Nintendo 3D handheld console.
Arcade Edition has sold 400,000 copies (total downloadable content and physical media) according to Capcom.
Notes and links
- ↑ a b and c (in) “ Dates and Jackets Super Street Fighter IV ” on GameSpot
- ↑ a b and c (en) “ Dates and Covers for Super Street Fighter IV: Arcade Edition “, at GameSpot
- ↑ a b and c (ru) “ Super Street Fighter IV: dates and covers of 3D Edition “, on GameSpot
- ↑ (in) “ T. Hawk Peak, Super Street Fighter 4 info could be on Monday ” at EventHubs, (accessed August 17, 2020) .
- ↑ Cates, “ Arcade LIVES! Super Street Fighter 4 confirmed! “, Shoryuken.com,
- ↑ “ Super Street Fighter IV will be the last “, Jeuxvideo.com,
- ↑ Ryan King, Yoshinori Ono, “ Super SFIV – Interview with Yoshinori Ono “,
- ↑ Antoine Baritone, “ Preview Super SF IV “, Jeuxvideo.com,
- ↑ “ Balance updated in Super Street Fighter IV “,
- ↑ Losarott, Yoshinori Ohno, “ Video – Yoshinori Ohno tells us about Super Street Fighter IV “, PlayFrance,
- ↑ ShinSH, “ Super Street Fighter 4: Hakan Tomato Salad, Everyone? ” ,
- ↑ Puyo, “ Super Street Fighter IV: Collector ” , Gamekult ,
- ↑ “ The Dojo Edition of Super Street Fighter IV “, Jeuxvideo. Pipomantis, Test: Ultra Super Street Fighter IV , June 14, 2014, Canard PC n°299, pp. 72-73.
- ↑ Kabuto Rider, “ Super Street Fighter IV: Big Hands Analyzed by Famitsu “, ps3gen,
- ↑ Virgil, “ Super Street Fighter IV, Test “, Jeuxvideo.fr,
- ↑ (in) Richard Lee, “ Test Super Street Fighter IV “, 1UP.com,
- ↑ a b and c Puyo, “ Super Street Fighter IV Test “, Gamekult,
- ↑ (in) Charles Onyette, “ Super Street Fighter IV Review” on IGN,
- ↑ a b and c Miniblob, “ Super Street Fighter IV, Test “, Jeuxvideo. com,
- ↑ “ The OAV Super Street Fighter IV in Photos”, Total-Manga.com,
- ↑ (in) “ Exclusive: video of Oni and Evil Ryu, and impressions of movelist ”
- ↑ (in) “ Super Street Fighter IV Arcade Edition PC Announcement by Ono ”
- ↑ “ E3 2010: Super Street Fighter IV 3D Edition “, on Jeuxvideo.com,
- ↑ Miniblob, “ Test Super Street Fighter IV 3D Edition “, on Jeuxvideo.com,
- ↑ Trunks, “ Test Import Super Street Fighter IV 3D Edition “, on Gamekult,
- ↑ (en) “ Super Street Fighter IV: Million, Million, Million!” “, Jeuxvideo. com,
- ↑ (in) “ Software Totals “, VG Chartz (accessed December 2010)
- ↑ “ Super Street Fighter IV 3D – Millionaire “,
- ↑ (in) “ Capcom Posts Dirty Shots and Earnings for Its Fighting Games” on Eventhubs,
- Street Fighter IV
- (ru) Official website
- (ja) Japan official website
Series Street Fighter
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More and more fighting game franchises are starting to take their story, characters, and plot more seriously. However, this does not negate the stupid and frivolous roots of most franchises. Some game franchises continue to include comedic arcade endings, and Street Fighter is no stranger to this, even in the most recent version of the game Street Fighter V . Here are some weird but fun arcade endings from Street Fighter history. GameDruid VIDEO OF THE DAY
10/10 Bison Dollars Are Canon (Street Fighter V Arcade Edition)
It’s more of an easter egg, but still funny when you look at the context where they came from. In one of Balrog’s endings in SFV: AE, he gains immense fame and fortune. On the first panel, he scatters dollar bills. However, these are not ordinary dollar bills – these are Bison’s dollars from live action Street Fighter from the movie Street Fighter. Like most media adaptations of the 90s, Street Fighter was comical, funny and made interesting use of the source material. Unfortunately, the film turned out to be hilariously bad and heavily promoted. The best part of the movie was the portrayal of Bison as the overlord with the city of Bisonopolis.
9/10 El Fuerte’s Mysterious Recipe (Super Street Fighter IV)
Curiously, El Fuerte’s ending is something straight out of an anime. For the entire scene, a Hispanic wrestler and a young apprentice chef prepare a terrible recipe. While the chef is laughing, El Fuerte is constantly looking for “delicious” ingredients to add to the “deadly stew”. By this point, the young chef becomes a self-hypnosis for the audience. El Fuerte states that “adding one tasty thing to another tasty thing always equals… even more deliciousness.” Then he tries to add chocolate to the soup. When you think insanity can’t get worse, it gets worse.
8/10 Karin’s Triumphant Laugh (Street Fighter V Arcade Edition)
The princess unleashes the Hammer of Dawn on M. Bison. No seriously. Karin, Sakura’s rival and heiress of the Kanzuki Zaibatsu, hates Shadala with a burning passion. She calls for someone to carry out the order to destroy the Shadaloo base from the attacking satellite of the Kanzaki family. A moment later, M. Bison and Shadaloo’s base evaporate, exploding behind Karin as she makes ojou-sama laughs. It’s so perfect and at the same time so delightfully random!
7/10 Abigail The Repairman (Street Fighter V Arcade Edition)
Abigail is a larger than life character, both literally and figuratively. This Mad Gear Gang member is actually a guest character from Final Fight but fits in very well with the SF world. Can players imagine that he works as a repairman and serves customers in one of the arcade endings? Patience is clearly not one of Abigail’s strengths. By the end of the panel, he is tearing up trucks and his office space out of rage and frustration. If that’s not enough, Abigail has another ending where he straps Cody to a chair – a chair with dynamite attached to it. God, people thought the customers were crazy…
6/10 Alex is a hypocrite (Street Fighter V Arcade Edition)
Alex is an American wrestler and kickboxer who, according to this ending, likes to stick to a routine. “Fight. Eat. Sleep. This is the only thing that a man really needs, but do not forget to eat vegetables, ”he says in his ending. But he said it without eating the broccoli. Can’t he bother to follow his own advice? It’s good that one of his family members literally points it out to him. Shish! It’s also a good way to reward the player for actually paying attention to SFV’s comic-style ending panels.
5/10 Balrog’s Disappointing Dream (Street Fighter V Arcade Edition)
We’re back to poor Balrog. An American boxer had a dream about his victory in a tournament. Instead of journalists and the media flocking to him, they ran past the boxer to interview a man named Mike. Angry and frustrated, the Balrog wakes up from his sleep – in bed in his boxing gloves. Which is funnier, how miserable the dream was, or that this man put on his gloves to bed?
4/10 Poison (Ultra Street Fighter IV)
The ending of Poison in this game is rather unusual. A former member of the Mad Gear gang, Poizon loves to be the center of attention, and her ending lives up to it. She forms a “KISS-style rock band” with Hugo, Rolento, Cody and Guy and names the group the Mad Gears. She even manages to get Ryu and Ken to do pyrotechnics with the Hadouken technique. Let’s talk nonsense!
3/10 DJ Goes Star (Street Fighter II)
It’s not uncommon for arcade endings to end with some character becoming famous or internationally famous. This doesn’t just apply to SF; this is what happens in most fighting games. As for the Jamaican boxer DJ, he cares about his musical work as much as his training. Although it is quite appropriate for his Street Fighter II arcade ending, the boxer has achieved worldwide popularity as a pop star. But the funniest thing is the means. He defeats M. Bison and gets the inspiration for the song. Such a simple result caused the general recognition of this man; it is equally surprising and hilarious.
2/10 Ibuki Never Catches A Break (Street Fighter III 3
Ibuki is a kunoichi and has been training all his life. In his arcade ending to Street Fighter III 3 rd Strike, the female fighter finally gets a breather. She starts attending her “dream” university, joins a club, and finally finds the normal life she’s dreamed of. Until her club’s instructor turns out to be a ninja who “holds her neck on a kunai point and laughs at her for still being gullible.